PortableGL

June 16, 2021 # OpenGL C libraries

So, it's only 9 months past when I initially released it, but I'm finally posting it to my projects page and writing this perfunctory blog post about it.

In a nutshell, it's a portable, single header library, written in clean-C (ie C++ safe), implementing OpenGL 3.x ish. In other words, it runs entirely on the CPU and its only dependency is C99, though all the examples and demos use SDL2.

You can read more about it and look at the examples here.

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